Hyper Scape review. Breakthrough or cliff?
This is purely my personal opinion and it may differ from your. The review is made on the version for PS4.
The article was originally written for Yandex.Zen.
“Déjà vu! I’ve Just Been in this Place Before “
Hyper Scape is a new royal battle from Ubisoft, at the moment is at the stage of open beta. Reviews of players leave much to be desired, but is everything so bad?
The ubisoft attempt to climb into the Royal Battle of Royal Battle, who has longlerted Hype Train, looks at least funny. The developers realized that they should surpass the genre mastontonts, but did not steam much and collected things that were tested for years, a pinch of interesting mechanics and put them in a beautiful wrap. I repeatedly caught myself thinking that I was playing APEX Legends, and the Hak “Wall” even made the trigger at all, remembering Fortnite.
Where is my VR shit?
The battered plot made for a tick says that people in 2054 will have fun participating in the “hunt” – a game in augmented reality.
After the introductory video, we are met by Android, gives a brief briefing, here you can already start licking on the schedule. Choose one of the proposed Champions Avatarov (at first the basic set is given, later you can buy skins for them), and we go to study management.
The first thing to get to know each other is khaki, special skills that can be changed throughout all rounds. Useless and funny more than useful. There is a standard set: “treatment”, “invulnerability”, “teleport” and “detection”; There are also interesting “air from air” (the character soars into the sky and lands, causes damage in the region, realized very cool) and “magnet” (attracts opponents to the selected point).
There were no oddities. The “Sphere” perk (the character turns into a sphere and begins to jump on a map in the spirit of Rock of Ags) made me smile.
To improve abilities, you need to select them again – this will reduce their culdown.
During training, they will also be https://noidverificationcasinos.co.uk/review/prive-casino/ allowed to shoot from local weapons. The weapon is cardboard, it is felt badly (in the game itself I shot from one end of the card to the other, without any trajectories and hit), the damage is most often small, but each has its own chip.
The Osapa with the built -in Aim was especially distinguished (we are waiting for when they cut it out for imbalance).
The guns also improve as hacks, only buns is more diverse: an increase in the store, damage, etc.D. Due to the speed of the game and the constant movement in it, the developers had to make a lot of ao grenade launchers, machine guns and other nonsense (we do not forget about the Aim Pistol). In general, the arsenal in quantity, almost catching up with APEX.
The game menu is divided into rooms. You can run to each of their two, or you can just put the camera on the right one and teleport to it.
Hyper-strife.
By the way about the graphics, the picture is simply gorgeous, every detail is worked out to the smallest detail, there is almost no “soap”. It would seem that performance should be terrible and online for 99 people should aggravate the state of things, but no, optimization at the highest level, the FPS was not even in the most fierce kneading. In my opinion, this is definitely the most beautiful and optimized royal battle, of those that I played.
Future e -sportsmen, general fees!
The game from the very first text message says that you need to focus on communication. Monitor the markers of the allies, help at the first call, to celebrate objects and enemies yourself, and if you are with a microphone, then you are generally a top e -sportsman. Only here the problem appears-due to the load of the picture with effects and the absence of a mini-card, markers simply are not visible. I did not play with the microphone, I will not talk about the contingent and the language barrier. By the way, they give a detachment with or without microphones at the very beginning of the search, for this exactly respect.
There was content here.
The regime with the detachment.
This is a regular mode for detachments of three people, all in classics, you can play with friends or with the same loners. All this was in other royal battles, so I will not focus on for a long time. An interesting feature – for victory you need to remain the last or capture the crown that will appear during the last round.
Solo mode.
One against all. The strongest/cunning/camper wins. Victory conditions are the same as in the past mode. For some reason, in the solo and “War of the fractions” the search and loading of the lobby lasts at least 5 minutes. I don’t know what this is connected with, but definitely not with a big online.
The “War of the Fractions” regime
Everything is more interesting here. The temporary regime, the essence of which is that the teams are divided into 4 fractions of 20 people in each whose purpose to remain the last. This regime was made to demonstrate the response system, which I will talk about separately. The regime is interesting, fashionable and youth. There were no minuses. They kill quickly, by the middle a heap-machine begins and you start to wait 10-15 minutes while you are surpassed.
Rating
The rating has not yet been brought. When they bring it – it is unknown. Therefore, there are very few competitive ones in the game.
Map.
The card is very large, well, very straight. Due to the lack of content, at the 2nd hour of gameplay, I would like to turn on “Mad World” for atmospheric. No, seriously, the card is too large, so it also grows by at least 4 floors up.
Most of the game will have to be held on the roofs.
Sometimes you have to look for opponents for 10-15 minutes until you meet in the last sector. The trampolines are scattered on the card, there are cars with alarm, which highlight you on the map and that’s it, there is nothing more.
Cars are your enemies. Do not touch someone else’s property!
The only cool feature of the gameplay with the environment is that the areas are closed by sectors, different areas simply lose textures and this is implemented quite unusual and cool.
This is not a bug, we just have nothing to do there.
The same Podavn.
The new revival system invented by Ubisoft deserves special attention. Now that you are killed, you turn into a phantom. You can run on the map and highlight enemies and loot. To be reborn, you need to stand on the point of responne (they appear on the site of other killed players not from your team) and wait for Timmate to help you help you.
Made unusual, realized so -so. Sometimes teammates have to wait for so long that it will be more useful to just run around the map and play the role of the explorator drone. In the “War of the Fractions” I spent 20 minutes out of 30 gaming in the state of the phantom, there is little cheerful here.
Happy End?
As a result, we have “one more” royal battle with new mechanics realized plus or minus well to just play by killing time. It is noticeable that Ubisoft was preparing this project for a new e -sports discipline, hence the unfinished chip with responds, and such an emphasis on command communication and game.
I can say one thing, the project turned out to be interesting on all fronts. Is it worth it to spend time on it? Standing, he deserves attention. It is always curious to watch how such games grow into something more.
