Rise of the Tomb Raider: Preview
Watch for Rise of the Tomb Raider more interesting than for most projects of this e3, because everything is very ambiguous with her. The last part of the adventures of Lara Croft came out a good, but enough disputed game. The dramatic component in it, according to many, turned out to be completely failure. The action scenes were too reminiscent Uncharted, And the loyal fans of the series did not arrange the number of shootings – they say, this is no longer a tending of tombs, but an assault.
But at the same time in Tomb Raider There was a potential in order to make the game original enough, not to slide into copying other people’s ideas. Thanks to the abundance of criticism, the developers have a chance this time to do everything right. Unfortunately, it is still difficult to say whether they manage this.
Bears woke up in Siberia
This time, Miss Croft goes to the region, which the developers call “Siberia”. What she needs there – the information is as unclear as the useless. This is once again some kind of dubious lost city, and in it-another source of eternal life. And as always, together with ancient treasures, the heroine finds organized and armed mercenaries.
They don’t go to the Russian hinterland in the summer: the winter forest becomes the main decoration for adventure. With Siberia, he, of course, has little in common: all around the snow -covered mountain ridges, bears the size of a grouse, and the weather for half an hour from the sunny turns into a storm. All this determines the game process.
The cult series, as the authors promise, will take a step towards Survival-gimplay, where Lara will have to constantly fight the elements for her life. It sounds spectacular, but you should not expect much: in a demonstrated demonstrated heroine, just like in the last part, she suffers exclusively in the places provided for by the plot, and the rest of the time simply collects all the resources in a row.
“Survival” implies in general https://ukcryptocasinos.co.uk/review/slottio/ the approach to the game process, and not specific characteristics like “hunger”. From now on, there will be few cartridges: you will have to rely on the ingenuity, onions and the collection of toxic mushrooms to a greater extent, from which you can make an arrow that explodes with a smoky cloud. It will be necessary to carry stocks of brushwood and wood bark with you to make bonfires “checkpoints”. In addition, in the forest you can not walk in a wide step: you need to study traces in the snow and listen to howl so as not to accidentally encounter a flock of wolves.
Realistic feminism
The authors continue to bend their line and in every possible way try to humanize Lara. Rise of the Tomb Raider again is the history of the formation of personality, and the developers assure that they have several turning points in stock like a scene of the first murder from the previous part. But this time, realism and seriousness go even further: the heroine will no longer be able to resist the crowds of armed soldiers.
Outdoor battle is now not an option: you have to act secretly and believable. Lara, like an assassin, jumps on the branches of trees, remaining hidden from the eyes of enemies. This can be afforded only at night or in Buran – in a fine sunny day it will instantly be shaved.
But while everything is fine, Croft distracts attention, letting the stones go around the perimeter and seeks the most “cheap” way to deal with all those present. The choice stops to throw a setting gasoline cancer. But this is an extreme measure: the levels are built as spacious as possible, so that any avanthopost can be circumvented along the edge without unnecessary anxiety. The developer calls such a Combat Sandbox system, and the source of inspiration becomes finally understandable. Crystal Dynamics continues to sprinkle ideas in Naughty Dog: if earlier she copied with might and main Uncharted, now I switched to The Last of Us.
Battles with animals are more complicated: around the bear blinking a bear, you have to ride a few minutes until the beast falls under the hail of arrows. And you just can’t get rid of these battles: the authors hint at a special hunting system. For the production of unique “upgrades”, rare animals will have to be tracked, which will appear only in certain places and in certain weather.
The endless circle of cold, despair and overclocking breaks the oasis-a hot deserted place hidden behind the Siberian mountain ranges in a summer. The developer talks about “two large open locations between which you will have to move”, so that other trips to the continent are not expected. And no need – the affordable territory will be three times exceed the previous part.
In addition, you will have to return to the already traveled: as the plot stages are completed, new tools and abilities will open, so new routes will be available in the already produced lands to search for adventure.
You can find in free zones a standard tinsel for the genre: additional tasks, small plot chains and, of course, caves and tombs for plunder. They are promised much more than before. The majority will demand not one, but three or four consistent actions to solve.
When the player still goes forward in the plot, he will find the usual set of cinematographic cat scenes, intrigues and epic decorations. And this is one of the few aspects that is not in doubt: the excellent production pleases in every trailer. What is the only one stuck in the icy waterfall Galeon!
I would really like to say that Rise of the Tomb Raider I found my way, will not repeat the mistakes of the original and offer an original, interesting game experience. The authors carefully make the necessary accents: they say, carefully listened to all criticism, developed a whole concept of survival, processed the combat system. But, frankly, it looks like a cosmetic “repair” of the last part.
It is very likely that we will get the same as the last time: cinematic, long, pleasant AAA group with certain flaws and roughnesses. This is not bad at all, and connoisseurs of the restart can already rub your hands in anticipation of the release. But so far there is a feeling that the game could offer something more interesting and fresh.
